Provides settings to generate native symbols during the application build process.
The native symbols contain debug metadata to help troubleshoot the application crashes. The DebugSymbols properties allow you to specify the format of these symbol files and the level of debug metadata they contain.
You can choose to package symbols as a zip file, embed them directly into the app bundle, or use both methods as per your application requirement. You can also specify the debug information as a symbol table or with full debug information.
The UnityEditor.Android namespace requires Android Build Support and an active Android build target. If your script compiles for multiple platforms, wrap code that uses this API in an #if UNITY_ANDROID block.