| Parameter | Description |
|---|---|
| path | The path to the root of the Unity library Gradle project. Note: when exporting the project, this parameter holds the path to the Unity library in the folder specified for export. |
Implement this function to receive a callback after the Android Gradle project is generated and before the build process begins.
Use this function to modify the generated Gradle files before the build process begins.
Common uses include modifying the Android manifest file and changing the Gradle build files of the generated project. The manifest file is located at src/main/AndroidManifest.xml in the folder that path points to. For more information on the methods available to modify Gradle project files, refer to Modify the Gradle project files for a Unity application.
Note: To compile the script for this function as an Editor script and prevent any compilation errors related to the UnityEditor.Android namespace, use one of these methods:
Assets/Editor folder of your project.using UnityEditor; using UnityEditor.Android; using UnityEngine;
namespace BuildDocExamples { class IPostGenerateGradleAndroidProject_OnPostGenerateGradleAndroidProjectExample : IPostGenerateGradleAndroidProject { public int callbackOrder { get { return 0; } } public void OnPostGenerateGradleAndroidProject(string path) { Debug.Log("IPostGenerateGradleAndroidProject_OnPostGenerateGradleAndroidProjectExample.OnPostGenerateGradleAndroidProject at path " + path); } } }