class in UnityEngine.AdaptivePerformance
Settings of indexer system.
| Property | Description |
|---|---|
| AdaptiveDecals | A scaler setting used by AdaptivePerformanceIndexer to change decal properties. Returns the active setting based on current OperationMode. |
| AdaptiveFramerate | A scaler setting used by AdaptivePerformanceIndexer to adjust the application update rate using Application.targetFrameRate. Returns the active setting based on current OperationMode with enabled field redirected to separate storage. |
| AdaptiveLayerCulling | A scaler setting used by AdaptivePerformanceIndexer to change the layer culling distance. Returns the active setting based on current OperationMode. |
| AdaptiveLOD | A scaler setting used by AdaptivePerformanceIndexer for adjusting at what distance LODs are switched. Returns the active setting based on current OperationMode with enabled field redirected to separate storage. |
| AdaptiveLut | A scaler setting used by AdaptivePerformanceIndexer to adjust the size of the palette used for color grading in URP. Returns the active setting based on current OperationMode. |
| AdaptiveMSAA | A scaler setting used by AdaptivePerformanceIndexer to adjust the level of antialiasing. Returns the active setting based on current OperationMode. |
| AdaptiveOnDemandRendering | A scaler setting used by AdaptivePerformanceIndexer to adjust the application update rate using Rendering.OnDemandRendering.renderFrameInterval. Returns the active setting based on current OperationMode. |
| AdaptivePhysics | A scaler setting used by AdaptivePerformanceIndexer to change physics properties. Returns the active setting based on current OperationMode. |
| AdaptiveResolution | A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of all render targets that allow dynamic resolution. Returns the active setting based on current OperationMode with enabled field redirected to separate storage. |
| AdaptiveShadowCascade | A scaler setting used by AdaptivePerformanceIndexer to adjust the number of shadow cascades to be used. Returns the active setting based on current OperationMode. |
| AdaptiveShadowDistance | A scaler setting used by AdaptivePerformanceIndexer to change the distance at which shadows are rendered. Returns the active setting based on current OperationMode. |
| AdaptiveShadowmapResolution | A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of shadow maps. Returns the active setting based on current OperationMode. |
| AdaptiveShadowQuality | A scaler setting used by AdaptivePerformanceIndexer to adjust the quality of shadows. Returns the active setting based on current OperationMode. |
| AdaptiveSorting | A scaler setting used by AdaptivePerformanceIndexer to change if objects in the scene are sorted by depth before rendering to reduce overdraw. Returns the active setting based on current OperationMode. |
| AdaptiveTransparency | A scaler setting used by AdaptivePerformanceIndexer to disable transparent objects rendering. Returns the active setting based on current OperationMode. |
| AdaptiveViewDistance | A scaler setting used by AdaptivePerformanceIndexer to change the view distance. Returns the active setting based on current OperationMode. |
| DefaultScalerSettings | Returns the list of default scaler settings. |
| OperationMode | Current operation mode for the settings (NormalMode or BatteryMode). Controls which settings (normal or battery) are returned by scaler properties. Wrappers dynamically reflect the mode change, so no cache invalidation needed. |
| Method | Description |
|---|---|
| ApplySettings | Apply existing external settings to a scaler to override the existing settings. |