Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

AdaptivePerformanceIdleTimeTracker.IsUserActiveProvider

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public static Func<bool> IsUserActiveProvider;

Description

Optional developer-defined activity condition, checked in addition to key and cursor input. Return true to signal user activity from a source not covered by the built-in checks (for example, gamepad analog sticks via the Input System, or application-specific activity). Defaults to a condition that reports no activity.