Version: Unity 6.7 Alpha (6000.7)
Language : English
IL2CPP scripting backend for UWP
Use managed UWP plug-ins

Use UWP plug-ins with IL2CPP

You can use plug-ins to call code created outside of Unity from your C# scripts. The plug-in model for Universal Windows Platform (UWP) is similar to other Unity-supported platforms. For more information about plug-ins with Unity, refer to Plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary
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Topic Description
Use managed UWP plug-ins Understand how to use managed plug-ins.
Call and implement native UWP plug-ins Understand how to call and implement native plug-ins.
Author native UWP plug-ins Understand how to author native plug-ins.
Use P/Invoke Learn the rules and limitations of using P/invoke.

Additional resources

IL2CPP scripting backend for UWP
Use managed UWP plug-ins