You can use plug-ins to call code created outside of Unity from your C# scripts. The plug-in model for Universal Windows Platform (UWP) is similar to other Unity-supported platforms. For more information about plug-ins with Unity, refer to Plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary.
| Topic | Description |
|---|---|
| Use managed UWP plug-ins | Understand how to use managed plug-ins. |
| Call and implement native UWP plug-ins | Understand how to call and implement native plug-ins. |
| Author native UWP plug-ins | Understand how to author native plug-ins. |
| Use P/Invoke | Learn the rules and limitations of using P/invoke. |