The following table lists the settings in the Project Settings Quality section of a High Definition Render Pipeline (HDRP) project, and where a similar setting is located in the Universal Render Pipeline (URP).
Note: Not all HDRP quality settings have a corresponding setting in URP. For more information on URP settings, refer to URP asset reference and Universal Renderer asset reference.
| HDRP setting | URP setting |
|---|---|
| Rendering > Color Buffer Format | URP asset > Quality > HDR Precision |
| Rendering > Lit Shader Mode | Universal Renderer asset > Rendering > Rendering Path |
| Rendering > Terrain Holes | URP asset > Rendering > Terrain Holes |
| Rendering > GPU Resident Drawer | URP asset > Rendering > GPU Resident Drawer |
| Rendering > Decals | Universal Renderer asset > Renderer Features > Decal Render Feature |
| Rendering > Dynamic Resolution | URP asset > Quality > Render Scale, Camera > Output > Dynamic Resolution, and URP asset > Quality > Upscaling Filter. For more information on how to use dynamic resolution in URP, refer to Dynamic resolutionA Camera setting that allows you to dynamically scale individual render targets to reduce workload on the GPU. More info See in Glossary. |
| Lighting > Screen Space Ambient Occlusion | Universal Renderer asset > Renderer Features > Screen Space Ambient Occlusion Render Feature |
| Lighting > Light Layers | URP asset > Lighting > Use Rendering Layers |
| Lighting > Light Probe Lighting | URP asset > Lighting > Light Probe System |
| Lighting > Cookies | URP asset > Lighting > Additional Lights > Cookie Atlas Resolution, and URP asset > Lighting > Additional Lights > Cookie Atlas Format |
| Lighting > Reflections | URP asset > Lighting > Reflection Probes |
| Lighting > Shadows | URP asset > Lighting > Additional Lights, and URP asset > Shadows |
| Post Processing | URP asset > Post Processing |
| Volumes | URP asset > Volumes |