Version: Unity 6.7 Alpha (6000.7)
Language : English
Convert lighting from HDRP to URP
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HDRP quality settings in URP reference

The following table lists the settings in the Project Settings Quality section of a High Definition Render Pipeline (HDRP) project, and where a similar setting is located in the Universal Render Pipeline (URP).

Note: Not all HDRP quality settings have a corresponding setting in URP. For more information on URP settings, refer to URP asset reference and Universal Renderer asset reference.

HDRP setting URP setting
Rendering > Color Buffer Format URP asset > Quality > HDR Precision
Rendering > Lit Shader Mode Universal Renderer asset > Rendering > Rendering Path
Rendering > Terrain Holes URP asset > Rendering > Terrain Holes
Rendering > GPU Resident Drawer URP asset > Rendering > GPU Resident Drawer
Rendering > Decals Universal Renderer asset > Renderer Features > Decal Render Feature
Rendering > Dynamic Resolution URP asset > Quality > Render Scale, Camera > Output > Dynamic Resolution, and URP asset > Quality > Upscaling Filter.
For more information on how to use dynamic resolution in URP, refer to Dynamic resolutionA Camera setting that allows you to dynamically scale individual render targets to reduce workload on the GPU. More info
See in Glossary
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Lighting > Screen Space Ambient Occlusion Universal Renderer asset > Renderer Features > Screen Space Ambient Occlusion Render Feature
Lighting > Light Layers URP asset > Lighting > Use Rendering Layers
Lighting > Light Probe Lighting URP asset > Lighting > Light Probe System
Lighting > Cookies URP asset > Lighting > Additional Lights > Cookie Atlas Resolution, and URP asset > Lighting > Additional Lights > Cookie Atlas Format
Lighting > Reflections URP asset > Lighting > Reflection Probes
Lighting > Shadows URP asset > Lighting > Additional Lights, and URP asset > Shadows
Post Processing URP asset > Post Processing
Volumes URP asset > Volumes

Additional resources

Convert lighting from HDRP to URP
Upgrade URP