Version: Unity 6.7 Alpha (6000.7)
Language : English
Render Pipeline Converter window for URP reference
Built-In Render Pipeline prebuilt shaders in URP reference

Built-In Render Pipeline material references in URP reference

After you use the Material Reference Converter in the Render Pipeline Converter, Unity converts references of the selected read-only materials to the corresponding Universal Render Pipeline (URP) materials.

Material mapping

The following table shows which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter.

Built-In Render Pipeline material Universal Render Pipeline material
Default-Diffuse Lit
Default-Material Lit
Default-ParticleSystem Particles Unlit
Default-Particle Particles Unlit
Default-Terrain-Diffuse Terrain Lit
Default-Terrain-Specular Terrain Lit
Default-Terrain-Standard Terrain Lit
Sprites-Default Sprite-Lit Default
Sprites-Mask Sprite-Lit Default
SpatialMappingOcclusion SpatialMapping Occlusion
SpatialMappingWireframe SpatialMapping Wireframe

Additional resources

Render Pipeline Converter window for URP reference
Built-In Render Pipeline prebuilt shaders in URP reference