After you use the Material Reference Converter in the Render Pipeline Converter, Unity converts references of the selected read-only materials to the corresponding Universal Render Pipeline (URP) materials.
The following table shows which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter.
| Built-In Render Pipeline material | Universal Render Pipeline material |
|---|---|
| Default-Diffuse | Lit |
| Default-Material | Lit |
| Default-ParticleSystem | Particles Unlit |
| Default-Particle | Particles Unlit |
| Default-Terrain-Diffuse | Terrain Lit |
| Default-Terrain-Specular | Terrain Lit |
| Default-Terrain-Standard | Terrain Lit |
| Sprites-Default | Sprite-Lit Default |
| Sprites-Mask | Sprite-Lit Default |
| SpatialMappingOcclusion | SpatialMapping Occlusion |
| SpatialMappingWireframe | SpatialMapping Wireframe |