Version: Unity 6.7 Alpha (6000.7)
Language : English
Light 2D component reference for URP
Add a pixel perfect camera

Scale and rotate pixel art precisely in URP

To prevent pixel art looking blurry, or distorting when sprites move and rotate, add a pixel perfect camera to your scene in the Universal Render Pipeline (URP).

Important: The pixel perfect camera is included by default when you set up a project for 2D games with the Universal 2D template. Don’t install the separate 2D Pixel Perfect package, which works only with the Built-In Render Pipeline.

Topic Description
Add a pixel perfect camera Prepare your sprites, set snap settings, and add the Pixel Perfect Camera component to your main camera.
Configure a pixel perfect camera Adjust the viewport in the Game view after you add a pixel perfect camera to your scene.
Pixel Perfect Camera component reference Explore the properties you can use to automatically adjust the camera to scale and rotate pixel art precisely.

Additional resources

Light 2D component reference for URP
Add a pixel perfect camera