To prevent pixel art looking blurry, or distorting when sprites move and rotate, add a pixel perfect camera to your scene in the Universal Render Pipeline (URP).
Important: The pixel perfect camera is included by default when you set up a project for 2D games with the Universal 2D template. Don’t install the separate 2D Pixel Perfect package, which works only with the Built-In Render Pipeline.
| Topic | Description |
|---|---|
| Add a pixel perfect camera | Prepare your sprites, set snap settings, and add the Pixel Perfect Camera component to your main camera. |
| Configure a pixel perfect camera | Adjust the viewport in the Game view after you add a pixel perfect camera to your scene. |
| Pixel Perfect Camera component reference | Explore the properties you can use to automatically adjust the camera to scale and rotate pixel art precisely. |