Version: Unity 6.7 Beta (6000.7)
Language : English
Synchronous and asynchronous loading
Create a language selection menu

Localization examples

Follow complete localization examples, from a language menu to a custom table file format.

Each example is a complete guide with compiled code, and each exercises one of Localization’s extension points:

Topic Description
Create a language selection menu Add a language selection menu to a UI Toolkit interface.
Display dynamic values in a localized string Drive a Smart String entry with a local variable from a script.
Create a custom startup locale selector Control which language the application starts in.
Create a file table provider for text files Format table collections as plain text files with your own format.
Create a custom asset provider Load localized content from a place the built-in sources can’t reach.

Additional resources

Synchronous and asynchronous loading
Create a language selection menu