Version: Unity 6.7 Alpha (6000.7)
Language : English
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Hierarchy window

Unity Editor windows and views reference

The Unity Editor interface has several key windows that you use to create and manage your projects. Each window has a specific purpose, such as organizing scene content and editing the settings of your project.

Understanding these key windows and how they interact is fundamental to working efficiently in Unity. You can also customize the layout of these windows to suit your workflow.

Topic Description
Hierarchy window reference Manage the GameObjects in your scene in a hierarchical structure.
Scene view reference Navigate and edit your scene with visual tools to position and organize GameObjects.
Inspector window reference View and edit properties and settings for selected GameObjects, assets, and project settings.
Project window reference Manage all assets in your project, including scripts, textures, models, and prefabs.
Game view reference Preview how your application looks and plays from the camera’s perspective during development.
Gizmos and handles Use gizmos to interact with the Scene view in the Editor.
Console window reference View error messages, warnings, and debug logs from your scripts and the Unity Editor.
Background Tasks window reference Monitor and manage long-running operations such as asset imports, shader compilation, and lighting builds.

Additional resources

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Hierarchy window