Version: Unity 6.7 Alpha (6000.7)
Language : English
Introduction to Vulkan Device Filtering Asset
Configure Vulkan API usage

Create a Vulkan Device Filtering Asset

A Vulkan Device Filtering Asset lets you control which Android devices use the Vulkan API and which graphics jobs mode they use. Create this asset before you configure Vulkan API usage or graphics jobs modes for specific devices. For more information about the asset and its filter lists, refer to Introduction to Vulkan Device Filtering Asset.

Create the asset

To create a Vulkan Device Filtering asset:

  1. In your Unity project, navigate to the main menu.
  2. Select Assets > Create > Rendering > Device Filters > Vulkan Device Filter.

Unity creates the Vulkan Device Filtering Asset in the Assets folder with the file extension .vulkandevicefilter.

Each asset displays three filter lists in the Inspector window: Allow Filter List, Deny Filter List, and Preferred Graphics Jobs Filter List. The Deny Filter List includes Android device specifications that Unity restricts by default from using the Vulkan API. If your application performs better with these device specifications, you can override those by removing from the list.

Additional resources

Introduction to Vulkan Device Filtering Asset
Configure Vulkan API usage