Use the ScriptPlayable<> object and the PlayableBehaviour custom behavior to create custom playables.
To create your own custom playable, inherit from the PlayableBehaviour base class:
public class MyCustomPlayableBehaviour : PlayableBehaviour
{
// Implementation of the custom playable behaviour
// Override PlayableBehaviour methods as needed
}
To use a PlayableBehaviour as a custom playable, you must wrap it within a ScriptPlayable<> object. If you don’t have an instance of your custom playable, use the following code to create a ScriptPlayable:
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph);
If you have an instance of your custom playable, use the following code to wrap the instance in a ScriptPlayable<> object:
MyCustomPlayableBehaviour myPlayable = new MyCustomPlayableBehaviour();
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph, myPlayable);
This clones the instance and assigns the clone to the ScriptPlayable object. In this example, use the myPlayable public property in the Inspector window to configure a different behaviour for each instance of your script.
To retrieve the PlayableBehaviour object from the ScriptPlayable object, use the ScriptPlayable<T> .GetBehaviour() method.