Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

TransparencyMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Specifies the transparency mode for game windows.

This enum controls whether a window supports alpha blending and transparency. The transparency mode affects the graphics configuration used during window creation and determines how the window composites with other UI elements.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Windowing;
using UnityEngine.Windowing.EmbeddedLinux;

public class TransparencyModeExample : MonoBehaviour { List<DisplayInfo> displayInfos = new List<DisplayInfo>();

void Start() { DisplayInfo.GetLayout(displayInfos);

EmbeddedLinuxGameWindowCreationSettings settings = new EmbeddedLinuxGameWindowCreationSettings( title: "Transparent Window", width: 800, height: 600, position: new Vector2Int(0, 0), cameraDisplayIndex: 1, displayInfo: displayInfos[0], fullScreenMode: FullScreenMode.Windowed, resizable: false, transparencyMode: TransparencyMode.Transparent );

CreateWindowAsyncOperation op = GameWindowManager.Create(settings);

op.completed += (AsyncOperation o) => { Debug.Log($"Window created with transparency mode: {settings.transparencyMode}"); }; } }

Properties

Property Description
DefaultUse the default transparency setting.
TransparentExplicitly enable window transparency and alpha blending.
OpaqueExplicitly disable window transparency and alpha blending.