Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

GameWindowExtensions.SetZOrder

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AsyncOperation SetZOrder(GameWindow window, int zOrder);

Parameters

Parameter Description
window The GameWindow instance this extension method is implicitly called on.
zOrder The z-order value. Higher values appear on top of lower values.

Returns

AsyncOperation An AsyncOperation that you can use to track the completion of the z-order update operation.

Description

Sets the z-order for the specified window on QNX. This is an extension method for GameWindow.

The z-order determines whether the window displays in front of or behind other windows. Higher values place the window on top of windows with lower values.

Notes:

  • This method is asynchronous and returns an AsyncOperation that you can use to track the completion of the operation.
  • This method is available only on QNX platforms.
using UnityEngine;
using UnityEngine.Windowing;
using UnityEngine.Windowing.QNX;

public class SetZOrderExample : MonoBehaviour { void Start() { AsyncOperation op = GameWindow.Main.SetZOrder(10);

op.completed += _ => { Debug.Log($"Z-order set for {GameWindow.Main.GetTitle()}"); }; } }