Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

GameWindow.UnregisterResolutionChangedCallback

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Declaration

public bool UnregisterResolutionChangedCallback(Action<GameWindow, ResolutionChangedEventArgs> callback);

Parameters

Parameter Description
callback The callback to remove.

Returns

bool True if the callback is successfully removed, false otherwise.

Description

Unregisters a callback so it is no longer invoked when the window's resolution changes.

using UnityEngine;
using UnityEngine.Windowing;

public class WindowingTest : MonoBehaviour { GameWindow mainWindow;

private void Awake() { mainWindow = GameWindow.Main; }

private void OnEnable() { // Register the callback mainWindow.RegisterResolutionChangedCallback(WindowResizeCallback); }

private void OnDisable() { // Unregister the callback mainWindow.UnregisterResolutionChangedCallback(WindowResizeCallback); }

private void WindowResizeCallback(GameWindow window, ResolutionChangedEventArgs args) { Debug.Log($"Main window resized to: {args.Width}x{args.Height}"); } }