Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

GameWindowExtensions

class in UnityEngine.Windowing.EmbeddedLinux

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Description

Provides extension methods for GameWindow specific to EmbeddedLinux (Wayland) platforms.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Windowing;
using UnityEngine.Windowing.EmbeddedLinux;

public class WindowingInputRegionsExample : MonoBehaviour { void Start() { Region region = new Region() { // rectangles to include for input inclusions = new List<RectInt>() { new RectInt(0, 0, 300, 300), new RectInt(250, 250, 150, 150) }, // rectangles to exclude from input exclusions = new List<RectInt>() { new RectInt(100, 0, 200, 200), new RectInt(250, 250, 50, 50) } };

// Set the input region for the main game window using the extension method var op = GameWindow.Main.SetInputRegion(region);

op.completed += _ => { Debug.Log($"Input regions set for {GameWindow.Main.GetTitle()}"); }; } }

Static Methods

Method Description
SetInputRegionSets the input region for the specified window. This is an extension method for GameWindow.