Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

WebGPUDeviceFilterLimit

struct in UnityEngine

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Description

A device limit requirement used by WebGPUDeviceFilterData.

Identifies a specific limit requirement for the WebGPU device, as part of the filter criteria in WebGPUDeviceFilterData. For example, a requirement for the maximum number of textures that can be used in a shader stage to filter devices that don't support enough textures.

Properties

Property Description
comparatorThe operator to use when comparing to the limit value.
limitThe type of the limit to test.
valueThe value to compare against the limit.