Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

UnityEngine.ContentLoadModule

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Description

The ContentLoad module implements the ContentLoadInterface class and related APIs to load data from ContentFiles.

Classes

Class Description
ContentLoadInterfaceAPI Interface for loading and unloading Content files.
ContentLoadManager The ContentLoadManager offers APIs for accessing content that has been built. It is primarily used to register content directories and access root content.
Loadable<T0> Serialized reference that loads a specific T asset from registered built content on demand instead of pulling it in with direct references.

Structs

Struct Description
ContentDirectoryHandle A handle that references a registered content directory and is returned from the RegisterContentDirectory operation in ContentLoadManager.
ContentFileThis struct acts like a handle for accessing a file loaded by ContentLoadInterface.LoadContentFileAsync. You can use it to access the status and results of the load operation.
ContentFileUnloadHandleA handle that can be used to track the progress of an unload operation. This is returned from ContentFile.UnloadAsync.
ContentSceneFileThe handle returned from ContentLoadInterface.LoadSceneAsync. You can use this handle to access the status and results of the load operation.
ContentSceneParametersThis struct collects all the ContentLoadInterface.LoadSceneAsync parameters in to a single place.

Enumerations

Enumeration Description
LoadableStatus Describes the current asynchronous loading phase of a Loadable{T} after Loadable<T0>.Load or Loadable<T0>.LoadAsync is used.
LoadingStatusThe loading status of a ContentFile.
SceneLoadingStatusThe loading status of a ContentSceneFile. This is accessed by ContentSceneFile.Status.