Version: Unity 6.6 Beta (6000.6)
LanguageEnglish
  • C#

PhysicsWorld.Clone

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Declaration

public PhysicsWorld Clone();

Returns

PhysicsWorld The cloned world.

Description

Creates a new PhysicsWorld that is a copy of this world, including all of its PhysicsBody, PhysicsShape and PhysicsJoint.

The clone is a separate world, so handles you hold for this world do not resolve against it; enumerate the clone with PhysicsWorld.GetBodies and similar. The clone is not owned and its PhysicsWorld.userData is not copied; callback options come across but any callback targets must be set on the clone.