Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsWorld.ApplyWind

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Declaration

public void ApplyWind(PhysicsAABB aabb, WindInput input);

Parameters

Parameter Description
aabb The world-space axis-aligned box describing the wind volume. Only shapes whose broadphase AABB overlaps this box are processed.
input The wind configuration. See WindInput.

Description

Apply wind forces to every dynamic body shape that overlaps in this world. The same WindInput is applied to all overlapping shapes; shapes whose body is not PhysicsBody.BodyType.Dynamic are silently skipped. Forces are continuous (not impulses), so this is expected to be called every simulation step.