Version: Unity 6.6 Beta (6000.6)
LanguageEnglish
  • C#

PhysicsWorld.autoClearCustom

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool autoClearCustom;

Description

Controls whether this world's custom draw is automatically cleared each frame. When enabled (the default), custom draw elements with a lifetime of zero are cleared each frame so they must be submitted every frame to remain visible. When disabled, custom draw is retained until PhysicsWorld.ClearDraw is called, so it persists across frames and repaints without being resubmitted.