Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsSpace.ProxyHandle.isValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isValid;

Description

Whether this handle refers to a valid proxy slot. A default-constructed handle is always invalid. This does not check that the proxy still exists in any specific space, that the underlying tree slot has not been reused, or that this handle belongs to the space it is passed to. Those are checked when the handle is used.