Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsShape.ContactFilterGroupMode.Group

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

In this mode, the PhysicsShape.ContactFilter.groupIndex is used to control if contacts are never created (negative) or always created (positive). A non-zero group always overrides the PhysicsShape.ContactFilter.categories and PhysicsShape.ContactFilter.contacts masks. A group of zero has no effect. The rules for two shapes coming into contact are: