Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsBody.ReadPose

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Declaration

public void ReadPose(Transform transform, out Vector3 position, out Quaternion rotation);

Parameters

Parameter Description
transform The Transform object to be used as a reference when converting from 2D position/rotation to 3D position/rotation, usually the same as any TransformObject assigned to the PhysicsBody.
position The calculated output position.
rotation The calculated output rotation.

Description

Read the full 3D position and rotation of the body given the specified Transform.