Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

ChainSegmentGeometry.CreateSegments

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Declaration

public static NativeArray<ChainSegmentGeometry> CreateSegments(ReadOnlySpan<Vector2> vertices, PhysicsTransform transform, bool isLoop, Allocator allocator);

Parameters

Parameter Description
vertices The vertices to create the ChainSegmentGeometry from.
transform The transform used to specify where the geometry is positioned.
isLoop Indicates a closed chain formed by connecting the first and last vertices specified. This changes how the vertices are interpreted.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<ChainSegmentGeometry> The created ChainSegment geometries. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Create multiple ChainSegmentGeometry from a set of vertices. The rules for interpreting the specified vertices when creating segments is described in PhysicsChain.