Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

HierarchyNodeTypeHandlerBase.WriteUIDs

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Declaration

protected void WriteUIDs(ReadOnlySpan<HierarchyNode> nodes, Span<byte> outUIDs);

Parameters

Parameter Description
nodes Nodes to serialize, one per output slot.
outUIDs Packed UID bytes, GetUIDInfo().Size bytes per node.

Description

Serializes stable identifiers for the given nodes into . The buffer is pre-zeroed; write only slots that have a valid identity. Unwritten slots are treated as unresolvable during restore.