Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

HierarchyNodeTypeHandlerBase.GetNodesFromEntityIds

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Declaration

public int GetNodesFromEntityIds(ReadOnlySpan<EntityId> entityIds, Span<HierarchyNode> outNodes);

Parameters

Parameter Description
entityIds The EntityId values to look up.
outNodes Output buffer to fill; must be the same length as .

Returns

int The number of slots in still set to HierarchyNode.Null after this handler runs. A return value of 0 means all entity ids were resolved; callers may skip subsequent handlers.

Description

Gets the HierarchyNode corresponding to each EntityId in . Slots already set to a non-null value must be skipped.