| Parameter | Description |
|---|---|
| entityId | The EntityId of the subscene to find or create a node for. |
HierarchyNode The HierarchyNode for the specified subscene.
Gets or creates the HierarchyNode for the subscene with the specified EntityId.
If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy before you query it about this node.
| Parameter | Description |
|---|---|
| gameObject | The GameObject that represents the subscene. |
HierarchyNode The HierarchyNode for the specified subscene, or HierarchyNode.Null if the GameObject is null.
Gets or creates the HierarchyNode for the subscene represented by the specified GameObject.
If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy before you query it about this node.
| Parameter | Description |
|---|---|
| scene | The Scene associated with the subscene. |
HierarchyNode The HierarchyNode for the specified subscene.
Gets or creates the HierarchyNode for the specified subscene.
If the node doesn't exist yet, this method returns a future node that will be used for the scene. Update the Hierarchy before you query it about this node.