Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Sse3

class in Unity.Burst.Intrinsics

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Description

SSE3 intrinsics

Static Properties

Property Description
IsSse3Supported Evaluates to true at compile time if SSE3 intrinsics are supported.

Static Methods

Method Description
addsub_pd Alternatively add and subtract packed double-precision (64-bit) floating-point elements in "a" to/from packed elements in "b", and store the results in "dst".
addsub_ps Alternatively add and subtract packed single-precision (32-bit) floating-point elements in "a" to/from packed elements in "b", and store the results in "dst".
hadd_pd Horizontally add adjacent pairs of double-precision (64-bit) floating-point elements in "a" and "b", and pack the results in "dst".
hadd_ps Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in "a" and "b", and pack the results in "dst".
hsub_pd Horizontally subtract adjacent pairs of double-precision (64-bit) floating-point elements in "a" and "b", and pack the results in "dst".
hsub_ps Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in "a" and "b", and pack the results in "dst".
movedup_pd Duplicate the low double-precision (64-bit) floating-point element from "a", and store the results in "dst".
movehdup_ps Duplicate odd-indexed single-precision (32-bit) floating-point elements from "a", and store the results in "dst".
moveldup_ps Duplicate even-indexed single-precision (32-bit) floating-point elements from "a", and store the results in "dst".