Version: Unity 6.6 Beta (6000.6)
LanguageEnglish
  • C#

X86.Avx2.mask_i32gather_pd

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Declaration

public static v128 mask_i32gather_pd(v128 src, void* base_addr, v128 vindex, v128 mask, int scale);

Parameters

Parameter Description
src Source
base_addr Base address
vindex Offset
mask Mask
scale Index scale

Returns

v128 Vector

Description

Gather double-precision (64-bit) floating-point elements from memory using 32-bit indices. 64-bit elements are loaded from addresses starting at base_addr and offset by each 32-bit element in vindex (each index is scaled by the factor in scale). Gathered elements are merged into dst using mask (elements are copied from src when the highest bit is not set in the corresponding element). scale should be 1, 2, 4 or 8.