Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

X86.Avx.mm256_testz_pd

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int mm256_testz_pd(v256 a, v256 b);

Parameters

Parameter Description
a Vector a
b Vector b

Returns

int ZF value

Description

Compute the bitwise AND of 256 bits (representing double-precision (64-bit) floating-point elements) in a and b, producing an intermediate 256-bit value, and set ZF to 1 if the sign bit of each 64-bit element in the intermediate value is zero, otherwise set ZF to 0. Compute the bitwise NOT of a and then AND with b, producing an intermediate value, and set CF to 1 if the sign bit of each 64-bit element in the intermediate value is zero, otherwise set CF to 0. Return the ZF value.

____ VTESTPD ymm1, ymm2/v256