Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

X86.Avx.mm256_stream_pd

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void mm256_stream_pd(void* mem_addr, v256 a);

Parameters

Parameter Description
mem_addr Memory address
a Vector a

Description

Store 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from a into memory using a non-temporal memory hint. mem_addr must be aligned on a 32-byte boundary or a general-protection exception may be generated.

____ VMOVNTPD v256, ymm1