Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

X86.Avx.mm256_blendv_ps

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Declaration

public static v256 mm256_blendv_ps(v256 a, v256 b, v256 mask);

Parameters

Parameter Description
a Vector a
b Vector b
mask Mask

Returns

v256 Vector

Description

Blend packed single-precision (32-bit) floating-point elements from a and b using mask, and store the results in dst.

Blend Packed Single Precision Floating-Point Values ____ VBLENDVPS ymm1, ymm2, ymm3/v256, ymm4 Conditionally copy each dword data element of single-precision floating-point value from the second source operand (third operand) and the first source operand (second operand) depending on mask bits defined in the mask register operand (fourth operand).