Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vshll_high_n_u32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static v128 vshll_high_n_u32(v128 a0, int a1);

Parameters

Parameter Description
a0 128-bit vector a0
a1 Int32 a1

Returns

v128 128-bit vector

Description

Unsigned Shift Left Long (immediate). This instruction reads each vector element in the lower or upper half of the source SIMD&FP register, shifts the unsigned integer value left by the specified number of bits, places the result into a vector, and writes the vector to the destination SIMD&FP register. The destination vector elements are twice as long as the source vector elements.The USHLL instruction extracts vector elements from the lower half of the source register, while the USHLL2 instruction extracts vector elements from the upper half of the source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: USHLL2 Vd.2D,Vn.4S,#n