Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vrndnq_f32

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Declaration

public static v128 vrndnq_f32(v128 a0);

Parameters

Parameter Description
a0 128-bit vector a0

Returns

v128 128-bit vector

Description

Floating-point Round to Integral, to nearest with ties to even (vector). This instruction rounds a vector of floating-point values in the SIMD&FP source register to integral floating-point values of the same size using the Round to Nearest rounding mode, and writes the result to the SIMD&FP destination register.A zero input gives a zero result with the same sign, an infinite input gives an infinite result with the same sign, and a NaN is propagated as for normal arithmetic.A floating-point exception can be generated by this instruction. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FRINTN Vd.4S,Vn.4S