Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vqrshlb_s8

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Declaration

public static sbyte vqrshlb_s8(sbyte a0, sbyte a1);

Parameters

Parameter Description
a0 SByte a0
a1 SByte a1

Returns

sbyte SByte

Description

Signed saturating Rounding Shift Left (register). This instruction takes each vector element in the first source SIMD&FP register, shifts it by a value from the least significant byte of the corresponding vector element of the second source SIMD&FP register, places the results into a vector, and writes the vector to the destination SIMD&FP register.If the shift value is positive, the operation is a left shift. Otherwise, it is a right shift. The results are rounded. For truncated results, see SQSHL.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQRSHL Bd,Bn,Bm