Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vqdmlsl_high_s32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static v128 vqdmlsl_high_s32(v128 a0, v128 a1, v128 a2);

Parameters

Parameter Description
a0 128-bit vector a0
a1 128-bit vector a1
a2 128-bit vector a2

Returns

v128 128-bit vector

Description

Signed saturating Doubling Multiply-Subtract Long (by element). This instruction multiplies each vector element in the lower or upper half of the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, doubles the results, and subtracts the final results from the vector elements of the destination SIMD&FP register. The destination vector elements are twice as long as the elements that are multiplied. All the values in this instruction are signed integer values.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.The SQDMLSL instruction extracts vector elements from the lower half of the first source register, while the SQDMLSL2 instruction extracts vector elements from the upper half of the first source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQDMLSL2 Vd.2D,Vn.4S,Vm.4S