Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vmulxd_f64

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Declaration

public static double vmulxd_f64(double a0, double a1);

Parameters

Parameter Description
a0 Double a0
a1 Double a1

Returns

double Double

Description

Floating-point Multiply extended (by element). This instruction multiplies the floating-point values in the vector elements in the first source SIMD&FP register by the specified floating-point value in the second source SIMD&FP register, places the results in a vector, and writes the vector to the destination SIMD&FP register.If one value is zero and the other value is infinite, the result is 2.0. In this case, the result is negative if only one of the values is negative, otherwise the result is positive.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMULX Dd,Dn,Dm