Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vminq_f64

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Declaration

public static v128 vminq_f64(v128 a0, v128 a1);

Parameters

Parameter Description
a0 128-bit vector a0
a1 128-bit vector a1

Returns

v128 128-bit vector

Description

Floating-point minimum (vector). This instruction compares corresponding elements in the vectors in the two source SIMD&FP registers, places the smaller of each of the two floating-point values into a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMIN Vd.2D,Vn.2D,Vm.2D