Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vmaxnmvq_f32

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Declaration

public static float vmaxnmvq_f32(v128 a0);

Parameters

Parameter Description
a0 128-bit vector a0

Returns

float Single

Description

Floating-point Maximum Number across Vector. This instruction compares all the vector elements in the source SIMD&FP register, and writes the largest of the values as a scalar to the destination SIMD&FP register. All the values in this instruction are floating-point values.NaNs are handled according to the IEEE 754-2008 standard. If one vector element is numeric and the other is a quiet NaN, the result of the comparison is the numerical value, otherwise the result is identical to FMAX (scalar).This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMAXNMV Sd,Vn.4S