Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vcvtxd_f32_f64

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Declaration

public static float vcvtxd_f32_f64(double a0);

Parameters

Parameter Description
a0 Double a0

Returns

float Single

Description

Floating-point Convert to lower precision Narrow, rounding to odd (vector). This instruction reads each vector element in the source SIMD&FP register, narrows each value to half the precision of the source element using the Round to Odd rounding mode, writes the result to a vector, and writes the vector to the destination SIMD&FP register.This instruction uses the Round to Odd rounding mode which is not defined by the IEEE 754-2008 standard. This rounding mode ensures that if the result of the conversion is inexact the least significant bit of the mantissa is forced to 1. This rounding mode enables a floating-point value to be converted to a lower precision format via an intermediate precision format while avoiding double rounding errors. For example, a 64-bit floating-point value can be converted to a correctly rounded 16-bit floating-point value by first using this instruction to produce a 32-bit value and then using another instruction with the wanted rounding mode to convert the 32-bit value to the final 16-bit floating-point value.The FCVTXN instruction writes the vector to the lower half of the destination register and clears the upper half, while the FCVTXN2 instruction writes the vector to the upper half of the destination register without affecting the other bits of the register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FCVTXN Sd,Dn