Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vcles_f32

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Declaration

public static uint vcles_f32(float a0, float a1);

Parameters

Parameter Description
a0 Single a0
a1 Single a1

Returns

uint UInt32

Description

Floating-point Compare Less than or Equal (vector). This instruction reads each floating-point value in the first source SIMD&FP register and if the value is less than or equal to the corresponding floating-point value in the second source SIMD&FP register sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FCMGE Sd,Sm,Sn