Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

BurstRuntime

class in Unity.Burst

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Description

Provides helper intrinsics that can be used at runtime.

Static Methods

Method Description
GetHashCode32 Gets a 32-bits hashcode from a type computed for the Type.AssemblyQualifiedName
GetHashCode64 Gets a 64-bits hashcode from a type computed for the Type.AssemblyQualifiedName
GetUTF8LiteralPointer Return a pointer to read-only memory consisting of the literal UTF-8 bytes of a string constant.
LoadAdditionalLibrary Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available.