Encapsulates a single glyph rendered inside a TextElement mesh. A glyph is a quad made of four vertices, laid out clockwise: bottom‑left → top‑left → top‑right → bottom‑right
Each Vertex stores:
| Property | Description |
|---|---|
| kind | What this glyph represents. See GlyphKind. |
| line | Zero-based visual line number on which this glyph is laid out. |
| linkID | Value of the enclosing <link=...> tag, matching PointerDownLinkTagEvent.linkID, or null when the glyph is not inside a <link> tag. |
| vertices | Four vertices that describe the glyph’s quad in BL‑TL‑TR‑BR order. |
| Method | Description |
|---|---|
| SetTints | Overrides the outline and/or shadow tint for this glyph. Pass null to leave a field at the element baseline (unityTextOutlineColor / textShadow.color). |