Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Glyph

struct in UnityEngine.UIElements

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Description

Encapsulates a single glyph rendered inside a TextElement mesh. A glyph is a quad made of four vertices, laid out clockwise: bottom‑left → top‑left → top‑right → bottom‑right

Each Vertex stores:

  • Position – 3‑D coordinates
  • Color – per‑vertex tint
  • UV0 (x,y) – location of the glyph in the atlas texture
  • UV2.x – index of the texture slice inside a texture‑atlas array
  • UV2.y – SDF scale (negative values indicate bold weight)

Properties

Property Description
kind What this glyph represents. See GlyphKind.
line Zero-based visual line number on which this glyph is laid out.
linkID Value of the enclosing <link=...> tag, matching PointerDownLinkTagEvent.linkID, or null when the glyph is not inside a <link> tag.
vertices Four vertices that describe the glyph’s quad in BL‑TL‑TR‑BR order.

Public Methods

Method Description
SetTints Overrides the outline and/or shadow tint for this glyph. Pass null to leave a field at the element baseline (unityTextOutlineColor / textShadow.color).