Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

MeshModificationContext.AddMeshModificationJob

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddMeshModificationJob(JobHandle dependency);

Description

Add a user-scheduled job to this element's post-processing dependency chain.


Subsequent callbacks on this element are deferred until all handles added by prior callbacks complete. The main thread does not block while waiting — other dirty elements continue to advance and this element resumes once its pending jobs complete.

All added handles are awaited before the GPU upload, so jobs are free to write into the slices exposed by DrawData.