Version: Unity 6.6 Alpha (6000.6)
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  • C#

SystemInfo.supportsDepthAttachmentAsInputAttachment

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public static bool supportsDepthAttachmentAsInputAttachment;

Description

Returns true if depth can be used as input attachment.

Some platforms support read-only depth attachment to be used as input attachment, allowing shaders to read from on-tile fast memory through frame buffer fetch.