Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

SpriteTessellationMethod

enumeration

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Description

Defines the method used to generate tight mesh for sprites.

Properties

Property Description
LegacyTriangulationUse default triangulation. This is only valid when SpriteMeshType is set to Tight.
DelaunaySubdivisionUse Delaunay triangulation with Subdivision. Allows specifying advanced parameters such as Outline and Subdivision detail in TextureImporter when importing Sprites. This is only valid when SpriteMeshType is set to Tight.