Defines the method used to generate tight mesh for sprites.
| Property | Description |
|---|---|
| LegacyTriangulation | Use default triangulation. This is only valid when SpriteMeshType is set to Tight. |
| DelaunaySubdivision | Use Delaunay triangulation with Subdivision. Allows specifying advanced parameters such as Outline and Subdivision detail in TextureImporter when importing Sprites. This is only valid when SpriteMeshType is set to Tight. |