Version: Unity 6.6 Alpha (6000.6)
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ShaderBuildSettings.Defines

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public string[] Defines;

Description

An array of constant defines for the shaders in this settings configuration.

Setting the value of this property will run validation on the data and throw an ArgumentException in the case of invalid data. You can only use this property for setting the data. To read the current data, use the ShaderBuildSettings.GetDefinesCopy method instead. A single array element should contain a string with a pair of identifier and numeric value, separated by a whitespace.