Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

RayTracingInstanceCullingMaterialTest.requiredShaderPasses

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string[] requiredShaderPasses;

Description

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to accept Renderers or individual sub-meshes whose Shader contains at least one of these Shader Passes.

If a Shader contains at least one of the Shader Passes from the list, the acceleration structure accepts the Renderer or the sub-mesh that uses the Shader. An empty array passes the test.

RayTracingAccelerationStructure.CullInstances.