Defines which light baker to use by default for lightmap and light probe generation.
Use this enum to specify which light baking backend Unity should use when generating lightmaps and light probes.
Additional resources: EditorGraphicsSettings.defaultLightBaker.
| Property | Description |
|---|---|
| ProgressiveLightBaker | Use the Progressive Lightmapper (CPU or GPU). |
| UnityComputeLightBaker | Use the Unity Compute Light Baker. |